June Write Day: Oops

Holy crap it’s June. Apologies for my recent absence. A week of time off and the holiday weekend threw me off. I forgot to post a haiku on Sunday for the first time in like… three years. And then I forgot to schedule this post for this morning. So now I’m cramming.

June is off to a great start!

Last Month’s Goals

  1. Write 6,600 words.
  2. Read 3 books.
  3. Continue the exercise climb.

Write 6,600 words?

NOPE. I think I write about 2,000 words to start the month, and then did not write again. I was away from home for the week before Memorial Day without reliable internet access, so I knew I had limited writing time in May.

My adjusted goal for available writing time was supposed to account for this, but I need to tweak it to a lower weird count goal.

I’ll probably try for 400 words per available day, or some such.

Read three books?

Almost. I finished two books in May, and I’ve made good headway on three others. One of this might be a comic volume, but who’s keeping track?

Continue the exercise climb?

Another hiccup in May. My week away consisted of virtually no exercise. That was due to the renovation work I was helping a friend with on his Thousand Islands cabin. Turns out that tearing out drywall and old wood, carrying supplies, and installing new flooring is damn tiring. Thus, I didn’t really need the extra exercise.

I had a great week in cabin in the river with a few friends, though.

Goals for June

  1. Write 8,800 words. This is my adjusted goal, counting 400 words per day for twenty-two available writing days. June is (hopefully) a slow month for us.
  2. Read three books. As I said, I feel like I have enough of a head start to reach this.
  3. Continue the exercise climb. I’m back on track, I think, so I feel pretty good about this.
  4. Reorganize this site. You may have noticed some new headers on this site’s navigation. Or maybe not. Either way, I’m shifting my writing topics to themes rather than formats. I’m debating whether I want to re-tag my archive with these new themes, so there may be more changes to come.

Steve D

Distraction in the form of City-Building

I am already exhausted by the news cycle from the previous week. Potential overturning of abortion rights. Legitimate threats to privacy rights and same-sex marriage on the horizon. This week has been a lot for me mentally and emotionally. I was straight-up infuriated for about four days.

I’m still angry, and I’m not letting go of that. I’m just trying to step back and evaluate what exactly I can do with this anger, aside rom throwing money at a political super-pac that might not get anything done.

In any case, I downloaded a new mobile game this week, and that has largely been keeping me sane.

Distracted in Designer City

I don’t play a lot of mobile games, aside from Pokemon Go while I walk my dog, but this past week I needed something to occupy my mind.

I looked at the mobile Sim City, but I didn’t want to download an EA game, under the assumption that I would have to suffer through endless ads or pay for in-game upgrades to really enjoy it, which I don’t do as a general rule.

Then I came upon Designer City, which was incredibly highly rated on Google Play. I downloaded it, played through a brief tutorial in which a small town was already built for me, and have since expanded this small town into a bustling cosmopolis.

Am I going to tell you about it? You bet I am. My city includes:

  • a central downtown that probably needs more love
  • a lakeside resort/campground at the western edge
  • an area of mixed agriculture, industrial, and residential use along the southwest
  • a posh urbanized neighborhood on the south end with tons of parks and a monorail station
  • a quaint suburb in the southeast
  • a nascent but expanding NEW downtown area with high-rise residences, museums, theaters, and other communal affects
  • and a more commercial-industrial northern end
  • a monorail connecting all of these neighborhoods
  • Oh, and I’ve expanded my land ownership halfway across the map to build a commercial port, some industrial buildings, and a railway connecting it to the city

I will definitely be adding a medieval castle district and a creepy haunted house-type district, because this game has those types of structures.

I might be addicted to this game, but it’s easy to play, completely unintrusive in terms of ads or asking you to spend real money, and can be creatively engaging if you allow it.

So what started as a political rant ended up as a positive review for Designer City. I’m going to call it a day.

Steve D