Creativity and Finding an Outlet

Creativity Sessions writing process. Evening Satellite Publishing.

Creativity is tricky. Trying to be creative is even trickier.

In recent months, I’ve found myself searching for more of an outlet for my creativity. Writing stories is my first creative love, but the fact is that it comes with several limitations, some of which I may be unnecessarily imposing on myself.

I also struggle with a lot of the mental aspects of sharing my creativity with others, especially through social media. How much sharing is too much, too revealing, too damaging to my own privacy? Ideas run through my head all the time, and I feel compelled to share them with people, but I often don’t, or perhaps more often I share them in person with my wife or my friends. That type of creativity sharing can be quite cathartic, but it leaves open the question of whether, and what, and how I share my creativity beyond that limited group of people.

This very post comes out of a sense of frustration that I didn’t have something else to write about. So, I’m going to do some unpacking here and see where it takes us.

Limits on My Creativity

I mentioned above that it feels like there are limits to my creative outlet in writing stories. As soon as I wrote that, I thought that many of those limits must be self-imposed, so I’d like to examine them. In no particular order:

  1. Not enough time
  2. Worries over my copyright
  3. Keeping ideas about my fantasy world-building close to the vest
  4. Limited formats
  5. Limited platform(s)

Five off the top of my head; not bad. That should be enough to delve into for a bit.

Not enough time

I’m not a full-time writer and likely will not be in the foreseeable future, so this limitation is partially by circumstance. However, I think it’s also due in part to the way in which I approach writing. I primarily write novels or at least short stories, and so sitting down to write 100 words doesn’t feel like much of an accomplishment.

Now, look, I fully realize that every little bit counts towards the greater goal. I get all the writing mantras. But it can be difficult to maintain that steadfastness day-to-day, week-to-week, month-to-month as you churn over a longer story.

Worries over copyright / protecting my ideas

I’m combining items two and three, because they feel very much related, although still different

Worries over copyright infringement is not easy to navigate, especially online, as I discussed last week. But even beyond the notion of someone stealing my work, I’m quite protective of my creative ideas, especially when it comes to my world-building universe.

With enough prompting, I can quite easily ramble about the myriad ideas I have for my fantasy universe, but I sometimes worry that speaking my ideas out loud will… release them from my mind. As if the words roll off my tongue and the ideas themselves evaporate.

Strange, I know. I’ve learned to be careful about how much I reveal about my stories, my ideas, and where I might take them, because I don’t want to lose the drive to write them down. Speaking them out loud is a form of sharing them with the world, but I know I can develop them in so much more depth and with more coherence if I write them down. So, I try to “save” my ideas for my writing, or maybe only discuss certain aspects of them, if I want to workshop them with someone I trust.

Another piece of “protecting” my ideas springs to mind.

Limited formats / platforms

I’m also combining items four and five.

I realize that there are tons of platforms out there where I can publish stories for various online communities to read. Wattpad, Tumblr, Reddit, IngramSpark, Kindle, this blog… and literally hundreds or thousands of other websites I cannot even name.

But does publishing my story in one space restrict me from another? Is a freemium story platform like Wattpad too open to exploitation of my ideas? Is there just too much damn content online for any of this to matter? I have no clue.

Creative Limits

If you couldn’t tell, I’m in the process of reassessing how I write and publish my stories. I love the idea of publishing novels, and I will continue to strive for that. But if I’m only publishing a novel once in a blue moon, then where do the rest of my ideas go? Is there somewhere else I can put them to get them into the world without feeling exposed — to copyright infringement, or loss of my ideas to the ether, or whatever else?

These questions bug me, so to this point I’ve resigned myself to the full self-publishing process with novels, novellas, or short stories, because it feels more official, and safer.

But I think I can find something else to fill the drawn-out in-between spaces — spaces in my head, in my publishing schedule, in my day-to-day schedule where smaller ideas can be nurtured and thrive. I just don’t know what yet.

Steve D

3 Elements to Revise in an Early Draft

Creativity Sessions writing process. Evening Satellite Publishing.

I’ve started a full revision of The Herb Witch Tales this month. I’m currently revising the third draft of Uprooted, and will move straight into revising the second draft of New Earth.

These novellas form a duology, so it’s important to me that the characters, plots, and narrative themes align between them. I had written the first part in full, started the second part, and then decided to rewrite part one. Now that I’ve finished a subsequent rewrite of part two, I’m taking the time to revise both parts together.

Thus, my focus for this revision phase is first on consistency of those big pieces, knowing I’ll likely have to come back again to revise for smaller details.

That got me thinking about which elements are important to focus on during a given revision phase.

I’ll start by looking at what to focus on when revising an early draft.

3 Elements to Revise in an Early Draft

I’m using the term “early draft” here, because every writer drafts at a different pace. Some take three drafts to get a polished story; others take ten, or fifty. An early draft could be a discovery draft, where you’re just getting words onto paper, or it could be a draft that has already gone through a couple of revisions, but still feels raw.

In any case, you have a completed draft that you know needs some work. Where to begin? I’d like to highlight three places to start.

1 – Scene Development

This might seem obvious, but an early draft likely has a lot of plot holes to fill. Read through your draft with a questioning mind. From scene to scene, are there any questions left unanswered about how your characters are behaving, jumps in time, or events that are not presented to the reader directly?

It’s okay to leave some of these things for the reader to interpret, but that should be an intentional decision. If you’ve skipped a ton of scene development for the purpose of getting that draft finished, then many parts of the story may feel unfinished when you’re revising.

With every scene you revise, ask yourself:

  • Does this scene transition well from the previous scene?
  • Does the scene demonstrate new or reinforce established information about the characters, the plot, or the world they’re in?
  • Does it transition well into the next scene in a way that readers can follow?

2 – Character Consistency

Pay attention to the way your main characters may change – or not change – over the course of the story.

  • Do their attitudes shift, and do these changes serve the narrative?
  • Does each character have consistent voicing — the way the speak, act, fidget, or think?
  • Do their decisions align with what the reader knows about their fears, their motives, and what’s happening around them?
  • Does each character have agency, able to make decisions in reaction to what’s happening around them, rather than being buffeted through each scene like a toy doll in a hurricane?

Similarly, do your side characters have a purpose in your story? These are the folks who may only appear in a few scenes, or in the background of whatever the main characters are doing, but they should be there for a reason. A character who just reacts to what’s going on around them – a child who only complains to their parents, or a sidekick who only cheers on their leader – will fall flat. If you’re taking the time to create a character and place them in a scene, then give them something to contribute.

3 – Narrative Flow

This follows on element number one above, but forces you to take a step back and view your story not just for each individual scene, but for how the entire piece comes together.

  • If the story is intense with drama or action, are there moments of quiet and calm, or is the reader constantly pushed from one crisis into another with no respite?
  • Does the narrative meander from one scene to another, taking random expository detours that last for pages on end?
  • Does the plot flow naturally, or will the reader feel jolted along due to unexpected time jumps, or sudden changes of place?

Finding Your Story’s Intention

None of these things are bad to have in a story, but they should be intentional. Revising an early draft should give you the opportunity to understand, and improve on, the tone, pacing, and style of your story.

And don’t fret the details of Editing or Proofreading just yet. That will come in later revision phases.

Steve D

The 4 Most Frustrating Story Hang-Ups for Writers

Creativity Sessions writing process. Evening Satellite Publishing.

As a writer, it feels great to find your rhythm with a story. You’re flying along the keyboard — or paper, or vellum — and the words seem to shoot from your fingers. You don’t even seem to have the same tiredness in your hands, or the ink stains on your pinky that you so often get with less fruitful writing ventures.

But we all know those high-flying moments are the anomalies when writing a long piece, like a novella.

More often, you find yourself caught up in some absurdly minute detail that you simply cannot leave behind until you find the perfect word, even if it’s just one among tens of thousands.

These hang-ups can be entirely derailing to a decent writing flow, but you’re not the only one it happens to. Here are a handful of the more frustrating writing hang-ups we’ve all likely encountered.

#1 – That. Perfect. Term. Word.

I mentioned it above, and we’ve all been there. How many times have you searched through a thesaurus to find just the right phrasing? Or some alliterative flair? (I know that wasn’t alliteration, but I didn’t feel like spending several minutes looking for a synonym for flair.) Or even the word with the right etymological root to fit the style of your story?

The answer is too many times. But we’ll all do it again.

#2 – An NPC’s Name, or Clothes, or particular shade of brown hair

I know, I know, writers aren’t supposed to refer to their own creations as “non-playable characters”. Every character is the hero of their own journey, et cetera. But every story has them — characters that you know for a fact you will never see again, but because they’ve met your Main Character in some backwater inn and happen to have a bit of knowledge to help your Main continue their quest, they just have to have a name, and maybe a few clothing descriptors. And a cool tattoo. And strangely penetrating eyes that seem to hide deep-seeded pain. Aaaaaand now you’re writing a short story for them.

I suppose that’s what name generators are for.

#3 – The Dreaded Scene Transition

I definitely struggle with this one. You’re writing a scene that you know has to take your characters to the next place, or the next plot point, but you just can’t seem to make the turn. So it feels like you only have two options: let the transition drag on for another several paragraphs, detailing every step each of your characters are taking, throwing in random chit-chat dialogue that, while entertaining, is certainly not getting them anywhere fast, and overall just refusing to end the current train of thought…

Or you could make an awkward narrative jump that feels like you’re leaving something behind, but you’re not quite sure what. And now you just have to move on.

#4 – The Scene that Grows Too Big

This is sort of the opposite of number three, where a scene grows far beyond what you had intended, either in length, or scope, or even in its emotional weightiness. Maybe some of you wouldn’t consider this a hang-up, but it can be disruptive if it no longer lets your narrative flow in the way you had it outlined. That’s when the Dreaded Scene Transition hits, but you can’t just delete all that great work! So maybe you reform it until it flows better. Or you leave it and change your outline!

More Hang-Ups!

Those are just four potential hang-ups that I definitely run into every now and then, and I’d bet a lot of other writers do, too. Leave a comment with your “favorite” storytelling hang-ups!

Steve D

The Quintessential World-Building Tool

Creativity Sessions writing process. Evening Satellite Publishing.

If you know anything about me, you probably know that I like to use spreadsheets to organize myself, whether it’s story outlines, word count trackers (until recently), or timelines, the spreadsheet is my bread-and-butter organization tool.

So you’d better damn believe I have a spreadsheet laying out the entire millennia-spanning timeline of my fantasy universe, Úr’Dan.

Which brings me to the quintessential world-building tool, in my view: the Historical Timeline.

The Historical Timeline

When I talk about a historical timeline as a world-building tool, I’m not really referring to the timeline as a tool for the reader. It is a tool for you, the writer, to aid in your efforts to give depth to your fantasy universe.

Even if you only have a few key events laid out that underpin your fantasy universe — a recent war, a plague that is sweeping the countryside, or the death of a prominent figure — it is essential that you understand not just how and why these events happened, but when.

And a simple timeline, or an outline of a timeline, can help you organize key events to tell your story accurately. After all, referencing historical events in the course of your story through dialogue or, where appropriate, exposition adds greater depth to your fantasy universe, but only if you can consistently describe when and how something happened.

My Historical Timeline

As I said at the top, I use a spreadsheet to organize a millennia-spanning historical timeline for my entire fantasy universe, called Úr’Dan. This spreadsheet is organized into four columns:

  • Year, or whatever reckoning of time is used in your fantasy universe. There are actually four distinct calendars used in Úr’Dan, so my timeline references each.
  • Name of the event. How is this event known in your story? Consider whether different groups refer to the same event by different names.
  • Peoples involved, referring to which larger ethno-cultural groups in my story were involved in or impacted by a particular event.
  • Description, providing just a few sentences summarizing what the event was, and maybe what it’s immediate impact was.

Additionally, I use color-coding to provide a quick visual differentiator between general types of events:

  • Events referred to only in myth or legend
  • Wars, battles, or other conflicts
  • Founding or construction of cities, fortifications, or other significant places
  • Birth/Death of prominent figures
  • Treaties or alliances
  • Other significant events, trends, discoveries. This is a catch-all category that can include things like mass migrations of people, the invention or prevalent use of a particular type of technology, or notable weather events.

Finally, I also include rows for each of my stories, just so it’s obvious where they each fit into my timeline.

All told, I have 91 rows in my timeline so far, spanning about 1,000 years of “history”, plus significant events of myth, such as those covered in my mythology of Úr’Dan. Many of these events are focused on a few ethno-cultural groups or time periods that I’ve already put a lot of thought into, so one of my ongoing goals is to add more events and flesh out the histories of all of the peoples of my fantasy universe.

The more historical events you can talk about from your timeline, the more space you have for potential stories.

Steve D

Balancing Reader Feedback with Story Constraints

Creativity Sessions writing process. Evening Satellite Publishing.

Today I wanted to bring up an interesting conundrum I’ve been facing as I write the third draft of Uprooted, The Herb Witch Tales #1. In a story that is effectively about how one family — and one woman in particular — deals with her entire life being upended, I’m now trying to add more characters.

Uprooted is also a novella. I only intend for it to be 35k-40k words if I can help it, so adding more characters seems counter-intuitive on the surface.

Alpha Reader Feedback

Back in December I asked a couple people to read the second draft of this story and provide some feedback. One of my readers gave me great feedback that I’ve really tried to take to heart in this rewrite.

She said that in settings like mine — a small village in a firmly patriarchal society and culture — the characters would likely have much stronger kinship ties than I had demonstrated in my draft. I focused intensely on the nuclear family of my characters, but that left this reader asking about their immediate relatives, cousins, siblings. aunts and uncles, and the like.

The crux of the story is that tragedy strikes this village, causing my characters to flee. With this now expanded family dynamic, my characters are not as isolated as they had been, but the dynamics of their struggle change. They now have to feed 10 or 15 mouths rather than three or four.

But that’s also 10 or 15 more names to keep track of as the story progresses.

Too Many Characters?

I agreed 100% with this feedback, and I built out a family tree for my protagonist’s family and their clan. This meant that I had to explain what happened to a lot of those family members alongside the more immediate narrative of my characters. What I’ve noticed is that in my third draft, I have to decide when to talk about these extended family members, and when to leave them out.

It should be obvious that the larger clan is still traveling together, and I don’t want to have to list the actions of every single member each day. But I also don’t want to ignore these characters’ existence. After all, they make up the immediate support system for my primary character. She needs them, and thus the reader needs to know something about them.

So I’ve had to figure out how to balance these additional tertiary characters within the more personal plotlines of the three or four characters who really drive the story. If I were writing a full-length novel, I could consider POV sections for a few of these tertiary characters, but Uprooted is not that type of story.

My general rule of thumb has been twofold:

  1. Take a quick tally of the family as they’re moving or something is changing so we (both the reader and I) know where they are.
  2. Try to include these family members in particular scenes, even if they’re just in the background or only offer one line of dialogue.

I think/hope that this makes it clear that these characters are important to the larger family dynamics, but doesn’t overwhelm the reader with too many names to remember.

Discussion Time!

How do you feel about tertiary characters in a novella? How many is too many?

Steve D

Story Lessons from THE LORD OF THE RINGS, part 3

Creativity Sessions writing process. Evening Satellite Publishing.

After some lackluster reading recently, I am embarking on an epic quest: to reread The Lord of the Rings! I will not be reviewing these stories in a critical sense, because how could I? Instead, I will share some storytelling insights I pick up as I go along.

This will be primarily focused on the books, but I will also reference the films by Peter Jackson to compare the stories as they are told between these two media. See part 1 and part 2.

It’s been nearly two months since my last entry in this mini-series, so I thought I’d provide some additional thoughts. I am almost halfway through The Return of the King and only just now realizing that I read through all of The Two Towers without a single post like this. Oh well. I’ll try to highlight some story lessons from the last book-and-a-half and then perhaps wrap up this mini-series once I’ve completed book three.

Like last time, I’m just going to jump in. I’ll try to keep these in chronological order relative to the sections/chapters that inspired them.

Glimpses of the Wider World

Tolkien is obviously known for his world-building prowess, but I think there are several examples of this that are not talked about often, and which particularly intrigued me.

The first is several references between books 2 and 3 to the “war in the north”, a large assault that Sauron sent from the Black Gate to the kingdoms of Dale and Erebor, where the descendants of Dane and Bard had to hold their own against virtual annihilation. I haven’t yet read the appendices at the end of The Return of the King, but I know this is referenced somewhere in there.

Still, it’s astonishing to me that a massive part of the War of the Ring is mentioned only in passing. I want to read about the war in the north! Can you imagine how long this series would have been if Tolkien had actually included the different battlefronts? That would have been at least two additional books.

Anyway, I think this point is lost on movie viewers. Peter Jackson’s films, by necessity, focus on the immediate battles shown in the books, but to casual viewers, it makes it seem like the war was fought and won in exactly two battles — four if you count the skirmishes between Faramir’s forces and the Haradrim, and the last defense of Osgiliath.

The second time I really felt the wider world was in the third book when the Rohirrim are marching to Gondor. They apss through the woods, where Wild Men guide them in secret past additional forces Sauron had sent into Rohan, thus allowing them to reach Minas Tirith in the midst of its siege.

Story Lessons

  1. Demonstrate scale of events, not just place. In a previous post I mentioned the sense of scale of the world itself, such as a 10-day journey to pass over/under one mountain. The first example I mentioned above, the “war in the north”, lends scale of a different sort to the story. This is a scale of events. This massive war, the one that would define the end of the Third Age of Middle Earth and set the stage for the Fourth, had to have more than just a few battles or a few primary actors. Even though we don’t get much detail about the defense of Dale and Erebor against Sauron, the fact that we hear about it tells us that this is not just a war for Gondor. It truly is a war for all of Middle Earth, and the Free Peoples are too scattered to fight side-by-side. This is a war of immense proportions, and Tolkien allows the reader to imagine what that looked like.
  2. Diversity within smaller geographic regions. I think this is a point that a lot of fantasy misses. Most peoples in a given region or “nation” are shown as monolithic cultures with little internal diversity, unless the story is specifically detailing internal political strife between different groups. “The Ride of the Rohirrim” shows us that although Rohan is a powerful kingdom, they are not the only cultural group within their own borders. The Wild Men have a history of conflict with both Rohan and Gondor, but they find common cause against the orcs that are rampaging across Rohan.

Characters Who Feel Too Small for the Moment

In the chapters leading up to the Battle of the Pelennor Fields, both Merry and Pippin express to various characters that this coming war feels too big for them to have any real part. This is exemplified in Pippin’s offer of service to Denethor, where he admits that his service may be of little use to the Steward of Gondor, and when Merry pleads with Theoden to allow him to ride with the Rohirrim to battle and is subsequently denied.

Not only did these characters feel the dread leading up to the battle, but they also could not believe their experiences after the fact. Pippin sits with Merry in “The Houses of Healing”, where Merry expresses his own insignificance in this war:

Still there are things deeper and higher; and not a gaffer could tend his garden in peace but for them, whether he knows about them or not.”

Tolkien, J.R.R. The Return of the King, Ballantine Books, 1965, pp. 179.

Story Lessons

  1. Allow your characters to feel emotional distress in the moment. Even in the lead-up to the war and the immediate aftermath, when there is still much for the characters to accomplish, these moments of both vulnerability and uncertainty of their own place in the story makes them feel relatable. How could we expect a hobbit from the cozy, protected country of the Shire to fully grasp a conflict of this scale, even as they are witnessing an event as momentous as the return of the King to Gondor. I think this is what endears the hobbits to readers so much. They are the most human of all the characters because of these vulnerabilities.
  2. Allow your characters to feel the weight of their actions after the fact. I always enjoy retrospective moments from characters in stories, a chance for both the character and the reader to process what has happened. These scenes often reveal much more about the characters than the more action-packed scenes that usually precede them. I think they also help maintain the emotional tone of the story. After several chapters of speeches and foreboding and war songs, a simple conversation between two friends helps the reader marvel at the previous 100+ pages of politicking and battle.

I intended for this post to be shorter than previous installments and it somehow ended up longer. I’m cutting myself off.

Steve D

Story Lessons from THE LORD OF THE RINGS, part 2

Creativity Sessions writing process. Evening Satellite Publishing.

After some lackluster reading recently, I am embarking on an epic quest: to reread The Lord of the Rings! I will not be reviewing these stories in a critical sense, because how could I? Instead, I will share some storytelling insights I pick up as I go along.

This will be primarily focused on the books, but I will also reference the films by Peter Jackson to compare the stories as they are told between these two media. See part 1 here.

I finished reading The Fellowship of the Ring over the weekend, and I was eager to jump right into The Two Towers. Instead, I decided to take a couple days and absorb The Fellowship in its own right. So this post is just a collection of thoughts through the rest of that novel.

Description

This one may seem kind of obvious to anyone who has read or heard anything about Tolkien’s world. If nothing else, he is known for world-building. His intricate description of the land through which his characters travel provides a vivid image in the reader’s mind and sets the scene for every interaction with the characters.

Has this imagery been informed in my mind by the stunning New Zealand landscapes used in the filming of The Lord of the Rings? Definitely. But Tolkien’s descriptions also serve the story.

In Book II, Chapters 3 and 6 — “The Ring Goes South” and “Lothlorien”, respectively — the Company first try to pass over the mountain of Caradhras, and then manage to pass under it. As they approach the mountain from the west, hope to traverse its high pass, the peak glares at them red-stained in the morning sunlight, a warning of the peril they are about to face. The mountain defeats them with a mighty snowstorm and rockslide that only seems to occur on the narrowest spot of the pass as they try to cross.

Three chapters later the Company emerges from Moria on the east side of the mountain. As they continue southward towards Lothlorien, they give one last look to the mountain that caused them so much suffering, both at its height and in its very depths. Now, Caradhras glows with golden sunlight, as if mocking them with its serenity.

I don’t need an illustration to picture the foreboding peak of Caradhras in my mind, and the colors that evoke so much emotion to the characters in a single glance.

Story Lessons

  1. Description of the environment can evoke scale. Although only a matter of days passes between the two images of Caradhras, that book-end demonstrates how much the Company has been through in that time. It also shows how far the Company has to travel just to get to the other side of the mountain, thus scaling out the world and making the journey ahead seem all the more arduous.
  2. Description of the environment can reflect the characters’ emotions. As in the example above, the mirrored descriptions of Caradhras also mirror how the Company feels about it: first as a symbol of foreboding, and then as a symbol of mockery, even shame for what they lost by passing under the mountain, rather than over it.

Presence

I think it can be too easy sometimes to get caught up in the action or the drama of a story and keep the plot surging forward. This up-tempo pace can be enthralling for a reader, but sometimes it’s just as important to let the characters, and the reader, breathe.

One of the most effecting sections of The Fellowship for me came during such a moment, when Aragorn speaks to Frodo about Lothlorien:

‘Here is the heart of Elvendom on earth,’ he said, ‘and here my heart dwells ever, unless there be a light beyond the dark roads that we still must tread, you and I. Come with me!’ And taking Frodo’s hand in his, he left the hill of Cerin Amroth and came there never again as living man.

Tolkien, J.R.R. The Fellowship of the Ring, Ballantine Books, 1965, pp. 456.

This quote does two things. First, it gives both Aragorn and Frodo a sense of presence within the story. After several chapters of danger and suspense, they come at last to place where they can rest. It’s thus natural that the characters would want to pause and marvel at their ethereal surroundings. Secondly, the end of this section implies a dark road for Aragorn and forces the reader to ask: why does he never return? Where does his journey take him that he can never see Cerin Amroth again?

Story Lesson

  1. Use a characters’ present moments to punctuate their arc. To put the above another way, I think it’s often in quiet moments that a character feels their sense of place within a story, within their world. It also allows the reader to step back, briefly, from the immediate plot and see their characters as more than just actors in a particular scene; here especially, Aragorn feels like a living soul whose present and future are wrapped into this singular moment of wonder and awe. He has a life to lead, and we are catching only a glimpse of his journey.

This post is (slightly) shorter than part 1, and this definitely does not represent everything I am taking from The Fellowship of the Ring. I just wanted to share some things that really jumped out to me.

Onto The Two Towers!

Steve D

Story Lessons from THE LORD OF THE RINGS, part 1

Creativity Sessions writing process. Evening Satellite Publishing.

After some lackluster reading the last month or so, I am embarking on an epic quest: to reread The Lord of the Rings! I will not be reviewing these stories in a critical sense, because how could I? Instead, I will share some storytelling insights I pick up as I go along.

This will be primarily focused on the books, but I will also reference the films by Peter Jackson to compare the stories as they are told between these two media.

Spoilers ahoy.

Continue reading “Story Lessons from THE LORD OF THE RINGS, part 1”

Seeing the Story Trees for the World-Building Forest

Creativity Sessions writing process. Evening Satellite Publishing.

I already don’t like that strained analogy of a title, but we’re going with it unless I can think of something better. The writing part of my brain pretty reliably ebbs and flows between two points. Sometimes, all I can think about is the story in front of me and how I can bring it to fruition. Other times, all I can think of is all the stories except the one immediately in front of me.

I’ve been pretty heads-down on part 2 of The Herb Witch Tales the last few weeks, but recently, my mindset and thought process has started to shift. This is a natural phase for me, but it’s helped me come to a bigger realization about my writing. I need to focus more on the stories themselves. Continue reading “Seeing the Story Trees for the World-Building Forest”

The Third Draft is Coming

Creativity Sessions writing process. Evening Satellite Publishing.

I’ve decided recently that my first part of The Herb Witch Tales will definitely need a third draft. Not just revisions, mind you. I’ll likely rewrite the story in a new document from the start.

As I’ve progressed on part 2 of this duology, I’ve continued to think about some of the incredible suggestions my beta readers made. They will help me enrich the world and get the most out of my characters.

But it’s not to get distracted by one story while trying to draft another. I’m about halfway through the first draft of my as yet untitled part 2 of The Herb Witch Tales, but I write it knowing that certain things will be changing. Nothing major, but the relationships between certain characters will. I think some of the finer details about the setting will.

So why have I not given up on this first draft? Because I’m currently trying to solve the problem of what this specific story is really about. If I stop now, in the middle of that crucial process, I may not be able to recapture that same train of thought. As soon as I’m finished with my current draft, I’m going to return to part 1 and rewrite it. That means a full rewrite of part 2 as well, but I’m good with that.

Writing two stories of a series simultaneously, as I’m learning, means having the opportunity to make both stories as good as possible. I’ll probably be going back and forth between these until they’re both finished, no matter how many rounds of rewrites or revisions I have to do. I still intend for part 2 to stand on its own as a story, so striking that balance may be difficult.

I’m also learning that letting a draft simmer for a bit, especially with feedback waiting to be resolved, really helps the writing process. I feel fully confident now that I can return to part 1 and make it better, because I’ve given myself ample time to just ponder on it.

Really, I just came here to say that I’m buckling in for an extended drafting and revision process for these stories. I still want to publish this year, and I know I can do so, but I really won’t be able to publish part 1 until part 2 is also ready to go.

Short post today, mainly because I started two other completely different posts before deciding to write this one. At least I already have ideas for next week!

Steve D